

Every story beat helps The Stick of Truth feel like an extra-long episode and makes for a joyous celebration of what's kept South Park such a cable staple for nearly two decades. But as a huge fan of the show, I laughed throughout. Your character's "name" is only the beginning of what is, admittedly, a nearconstant barrage of crude humor that might rub more casual South Park viewers the wrong way. You're then welcomed into the boys' inner circle as they play a medieval fantasy game that transforms from harmless fun into a quest to save all of South Park. Because you refuse to speak, however, the boys resort to calling you "Douche-bag" in lieu of a real name. And it's not long before you stumble upon Cartman, Kenny, and all our favorite foul-mouthed youths. As the New Kid, you'll begin your adventure with the most innocent of tasks: making some friends. One big reason The Stick of Truth works so well? Parker and Stone penned a tale that puts players themselves in the middle of the crazy Colorado mountain town. They handled all the writing, personally picked a developer, and even navigated the bankruptcy of their first publisher, THQ, and the transition to Ubisoft-all in the hopes of finally conquering the last realm of media they hadn't been able to strike gold in. Enter The Stick of Truth, a project the comedic masterminds helmed from the get-go. Sick and tired of licensing out their beloved series to game developers who constantly failed to capture the essence of the show, South Park creators Matt Stone and Trey Parker eventually decided that the only way to do it right was to do it themselves.
